Commercial Work

  1. White House Down

    Los Angeles USA 2012 – 2013

    Position:
    3D Modeling Supervisor
    Description:
    Content not public yet.
  2. Abraham Lincoln: Vampire Hunter

    Los Angeles USA 2011 – 2012

    Position:
    3D Lead
    Description:
    Content not public yet.
  3. The Avengers

    The Third Floor Inc, 2010 - 2011

    Position:
    Look Development Artist
    Description:
    Couple of months of vehicle design and ensuring mechanical believability.
  4. Anonymous

    Uncharted Territory Berlin Germany 2009 - 2010

    Position:
    3D Modeling Lead & Lighting Lead
    Description:
    A very small team of five 3D artists in average created the entire 3D vfx part during 10 months of production time. Hundreds of assets needed to be created, an entire London was rebuilt according to a city map of that time. The major assets I built for the most part were the London Bridge, Whitehall Palace and tons of low poly houses for filling up the city. Besides that I supervised the entire asset creation and the lighting of the shots.
  5. 2012

    Uncharted Territory Los Angeles USA 2008 – 2009

    Position:
    3D Modeling Lead & Lighting Lead
    Description:
    I was part of the Uncharted Territory inhouse-unit for 14 months, starting at pre-production till final delivery. The first half of the time I was the modeling lead doing quality control of all the assets and managed the modeling team (3ds max, MAYA and vendors). During the second half of the production I switched over to the Lighting Lead position, created a “plug&play” light rig and managed the lighting/shading/rendering, while working on some shots as well.

    Download Quicktime of some Los Angeles Earthquake Sequence shots (available soon)

    Download Quicktime of some Las Vegas Escape Sequence shots (available soon)

  6. SpecOps II Cinematic

    Tronic Studio New York City USA 2007 – 2008

    Position:
    3D Lead Artist
    Description:
    I had to set up the render pipeline and train a small team in lighting and shading with finalRender Stage-1. The scenes needed to be optimized a lot due to the very restricted rendering power available. All assets and textures needed to be created from scratch. I didn't work on all the shots as I had to leave due to timing issues with another job after the deadline was extended. I was involved for 3.5 months.

    Download Quicktime of the Cinematic (available soon)

  7. Schweizer Fernsehen Redesign

    ACHT Frankfurt Germany 2007

    Position:
    3D Generalist
    Description:
    Being part of the 6 months production from previs to final I had to do research & development, set supervision in Switzerland, create a lot of assets and render various sequences.

    Download Quicktime of various trailers (available soon)

  8. German Movie “Die Gustloff”

    Elektrofilm Stuttgart and Koeln Germany 2007

    Position:
    3D Modeling Lead
    Description:
    I had to model and match the entire ship “Gustloff” based on 1930’s and set blueprints. Every single handrail had to get it's UVs. I set up the base Photoshop files for the texture department as well as working on the hull’s texture.

    Download Quicktime showing various angles (available soon)

  9. STRABAG Commercial

    Optix Digital Hamburg Germany 2006 – 2007

    Position:
    3D Generalist
    Description:
    I was hired to model a high-res Eurocopter 135 and a Boeing-777 which needs to work for close up shots as well as a truck matching to film footage and lots of props. The Boeing-777’s mechanics of the flaps and the landing gear needed to be modeled and work properly by just by having photo references available. Models were done in 3ds max and brought over to MAYA.

    Download Quicktime of the Commercial (available soon)

  10. Older Projects 2001 – 2005

    Too old to show.