Commercial Work
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White House Down
Los Angeles USA 2012 – 2013
- Position:
- 3D Modeling Supervisor
- Description:
- Content not public yet.
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Abraham Lincoln: Vampire Hunter
Los Angeles USA 2011 – 2012
- Position:
- 3D Lead
- Description:
- Content not public yet.
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The Avengers
The Third Floor Inc, 2010 - 2011
- Position:
- Look Development Artist
- Description:
- Couple of months of vehicle design and ensuring mechanical believability.
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Anonymous
Uncharted Territory Berlin Germany 2009 - 2010
- Position:
- 3D Modeling Lead & Lighting Lead
- Description:
- A very small team of five 3D artists in average created the entire 3D vfx part during 10 months of production time. Hundreds of assets needed to be created, an entire London was rebuilt according to a city map of that time. The major assets I built for the most part were the London Bridge, Whitehall Palace and tons of low poly houses for filling up the city. Besides that I supervised the entire asset creation and the lighting of the shots.
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2012
Uncharted Territory Los Angeles USA 2008 – 2009
- Position:
- 3D Modeling Lead & Lighting Lead
- Description:
- I was part of the Uncharted Territory inhouse-unit for 14 months, starting at pre-production till final delivery. The first half of the time I was the modeling lead doing quality control of all the assets and managed the modeling team (3ds max, MAYA and vendors). During the second half of the production I switched over to the Lighting Lead position, created a “plug&play” light rig and managed the lighting/shading/rendering, while working on some shots as well.
Download Quicktime of some Los Angeles Earthquake Sequence shots (available soon)
Download Quicktime of some Las Vegas Escape Sequence shots (available soon)
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SpecOps II Cinematic
Tronic Studio New York City USA 2007 – 2008
- Position:
- 3D Lead Artist
- Description:
- I had to set up the render pipeline and train a small team in lighting and shading with finalRender Stage-1. The scenes needed to be optimized a lot due to the very restricted rendering power available. All assets and textures needed to be created from scratch. I didn't work on all the shots as I had to leave due to timing issues with another job after the deadline was extended. I was involved for 3.5 months.
Download Quicktime of the Cinematic (available soon)
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Schweizer Fernsehen Redesign
ACHT Frankfurt Germany 2007
- Position:
- 3D Generalist
- Description:
- Being part of the 6 months production from previs to final I had to do research & development, set supervision in Switzerland, create a lot of assets and render various sequences.
Download Quicktime of various trailers (available soon)
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German Movie “Die Gustloff”
Elektrofilm Stuttgart and Koeln Germany 2007
- Position:
- 3D Modeling Lead
- Description:
- I had to model and match the entire ship “Gustloff” based on 1930’s and set blueprints. Every single handrail had to get it's UVs. I set up the base Photoshop files for the texture department as well as working on the hull’s texture.
Download Quicktime showing various angles (available soon)
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STRABAG Commercial
Optix Digital Hamburg Germany 2006 – 2007
- Position:
- 3D Generalist
- Description:
- I was hired to model a high-res Eurocopter 135 and a Boeing-777 which needs to work for close up shots as well as a truck matching to film footage and lots of props. The Boeing-777’s mechanics of the flaps and the landing gear needed to be modeled and work properly by just by having photo references available. Models were done in 3ds max and brought over to MAYA.
Download Quicktime of the Commercial (available soon)
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Older Projects 2001 – 2005
Too old to show.